lunes, 27 de abril de 2015

Gabe Newell sobre el cambio al Paid Mod

gabe-newell-mods-valve

La tradicionalidad el Mod como tal va a cambiar. Eso ya es un hecho. La reciente iniciativa al Paid mod me parece sumamente positiva. Creas un buen mod, la gente lo compra. Tan suave como eso. Claro, estamos acostumbrados al mod gratuito y de entrada pagar por algo no es mucho una costumbre. Pero la gente que trabaja en eso por supuesto que merece ese pago.

Dos opiniones sustentan, no mi punto de vista sino, el punto de la industria en el pc gaming. Gabe Newell (mastah) y Garry Newman (el creador del Garry´s mod).

Una cita del post en Reddit de Newell sobre esta propuesta:

Newell explaining the reasoning behind the initiative:

"Our view of Steam is that it's a collection of useful tools for customers and content developers.

"With the Steam workshop, we've already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step.

"The option of MOD developers getting paid seemed like a good extension of that."


La selección del post de Newell realizada por PC Gamer es bastante ilustrativa. Al más puro copy/paste acá esa selección:

In response to a question about Steam banning/censoring discussion about paid mods:

"Well, if we are censoring people, that's stupid. I'll get that to stop. On top of it being stupid, it doesn't work (see Top Gear forums on Jeremy Clarkson)."

Replying to Robin, the owner of Nexus Mods, who wants Valve to prevent the "DRMification" of mods:

"In general we are pretty reluctant to tell any developer that they have to do something or they can't do something. It just goes against our philosophy to be dictatorial.

"With that caveat, we'd be happy to tell developers that we think they are being dumb, and that will sometimes help them reflect on it a bit."

In response to a request to add a donation button to paid mod pages on Steam:

"We are adding a pay what you want button where the mod author can set the starting amount wherever they want."

In reply to concerns that Valve might require exclusivity for mods:

"Exclusivity is a bad idea for everyone. It's basically a financial leveraging strategy that creates short term market distortion and long term crying."

Newell explaining the reasoning behind the initiative:

"Our view of Steam is that it's a collection of useful tools for customers and content developers.

"With the Steam workshop, we've already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step.

"The option of MOD developers getting paid seemed like a good extension of that."

On stolen/plagiarised content appearing in the Workshop:

"This is a straight-forward problem. Between ours and the community's policing, I'm confident that the authors will have control over their creations, not someone trying to rip them off."

El total del post de Gabe lo encuentras en Reddit aquí.

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