En declaraciones para IGN. La cancelación del título obedece, según Tim Willits (Director de Estudio-id Software), a lo siguiente:
“It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.”
Yo solo sé que dice Doom y de inmediato empiezo a producir humedá...
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